Introduction Twenty years ago, video games were limited by the technological constraints of their era. […]
Canceled Destiny spin-off and ‘Bungie magic’ top of Schreier’s investigation
In late July, Bungie announced a major layoff: the company is laying off 220 people […]
“Turns the genre upside down” – details on The Eternal Life of Goldman platformer from the creators of This is the Police
It turned out that the studio Weappy, known for the This is the Police dilogy, […]
Game Mechanics: Comparing Progression Systems Then and Now
Introduction Progression systems in video games have evolved significantly over the past 20 years. From […]
Once Human: A review of the controversial online shooter
Once Human, published by NetEase, was one of July’s most anticipated releases, but its debut […]
“You would have liked her” – Larian worked on Baldur’s Gate IV, but scrapped the project
Larian Studios head Swen Vincke and his colleagues gave a great interview on the occasion […]
Game Design Philosophy: From Linear to Open-World
Introduction Game design has evolved significantly over the past two decades. The shift from linear, […]
Read more about the Gothika remake – about the atmosphere, new content, localization…
Not far from the THQ Nordic Digital Showcase, an interview with THQ Nordic employees who […]
User Interfaces: Evolution from HUDs to Minimalist Designs
Introduction User interfaces (UIs) in video games have undergone significant changes over the past two […]
Narrative Complexity: Comparing Storytelling Techniques in Games
Introduction Storytelling in video games has evolved significantly over the past 20 years. From straightforward […]